Top 46 VR & AR Trends (October 2026)

Rachid Idali

by Rachid Idali

Updated October 26, 2026

According to Rising Trends data, these are the new vr & ar trends of October 2026, ranked by year-over-year growth (search volumes as of September 2026):

  • Vr Glasses: 90,500 monthly searches, +511% year over year
  • Project Aura: 1,000 monthly searches, +69% year over year
  • Try On: 4,400 monthly searches, +52% year over year
  • Color Blindness App: 1,300 monthly searches, +48% year over year
  • 3d Scanning: 27,100 monthly searches, flat year over year

Vr glasses is the clear leader in vr and ar this month, up 511% to 90,500 searches, a category that keeps growing as more headsets reach the market. Project aura grew 69% to 1,000 searches and try on climbed 52% to 4,400 searches, while color blindness app rose 48% to 1,300 searches. These are smaller, steadier gains compared to vr glasses, which suggests hardware news is driving most of the attention in this category right now.

Top VR & AR Trends in October 2026

7 vr & ar trends our radar added in the last 30 days, ranked by year-over-year search growth.

#TopicSearch Vol.Growth 1YAdded
1Vr Glasses90,500+511%Sep 27
2Project Aura1,000+69%Oct 18
3Try On4,400+52%Oct 4
4Color Blindness App1,300+48%Oct 18
53d Scanning27,1000%Oct 4
63d Scanner27,1000%Sep 27
7Wearable App1,300-19%Oct 25

Biggest VR & AR Trends of 2026

The 46 vr & ar trends with over 20% year-over-year growth, ranked by search volume.

1

Steam Frame

450K vol9.1X
2

Uncanny Valley

201K vol+49%
3

Vr Headset

165K vol+22%
4

Infinite Worlds

60.5K vol5X
5

Ps5 Headset

33.1K vol+22%
6

Vision Pro

33.1K vol+22%
7

Ceo Of Roblox

33.1K vol+22%
8

Ar Glasses

27.1K vol+22%
9

Ai Clothes Changer

22.2K vol2.7X
10

Digital Reality

14.8K vol+22%
11

Gaussian Splatting

12.1K vol+22%
12

Viture Beast

12.1K vol6.4X
13

Lenticular Printing

9.9K vol+22%
14

Genie Project

8.1K vol73.6X
15

Image To 3d

8.1K vol2.8X
16

Smart Prescription Glasses

6.6K vol+50%
17

Experiential Marketing

6.6K vol+22%
18

Vr Controllers

5.4K vol+23%
19

Try-ons

4.4K vol+52%
20

Weathering Images

3.6K vol+24%
21

Holography Video

3.6K vol2.8X
22

Trellis 2

3.6K vol+99X
23

Pc Vr

3.6K vol+24%
24

3d Model Viewer

2.9K vol+53%
25

Edtech Gaming

2.9K vol4.0X
26

Pokemon Go Data

2.9K vol2.2X
27

Display Glasses

2.9K vol+21%
28

Open Usd

2.9K vol2.2X
29

Web 3d

2.4K vol+26%
30

Text To 3d

2.4K vol5X
31

Handy 2

2.4K vol2.7X
32

Virtual Try On

2.4K vol+50%
33

Vr Therapy

2.4K vol+50%
34

Frame Synthesis

1.9K vol5.9X
35

Scary Baboon Vr

1.6K vol+23%
36

Xreal Beam Pro

1.6K vol+23%
37

Future Metal

1.6K vol+23%
38

Vr Mod

1.6K vol2.2X
39

Cyberpunk Vr

1.6K vol+60%
40

Virtual Violin

1.6K vol+60%
41

Teleoperation

1.6K vol+82%
42

Spacetop G1

1.3K vol+81%
43

Xr Headset

1.3K vol2.7X
44

Valheim Vr

1.3K vol2.7X
45

Immersive Game

1.3K vol+30%
46

Project Aura

1K vol+69%

Showing top 10 of 46 vr & ar trends

2026's Mega VR & AR Trends at a Glance

Trend Market Size Growth Key Players
Smart Glasses & AR Eyewear ~$8.5B ~20% CAGR Meta, Ray-Ban, Oakley
VR & Mixed Reality Headsets ~$22B ~15% CAGR Meta, Valve, Apple
3D Content & AI World Models ~$6B ~30% CAGR DeepMind, Epic, World Labs
Immersive Entertainment Venues ~$12B ~25% CAGR Sandbox VR, Cosm, Area15
AI Creative & Try-On Tools ~$5.8B ~28% CAGR D-ID, HeyGen, Reface
Display Glasses & AI Assistants ~$4.2B ~35% CAGR Meta, Google, Rokid

CAGR = compound annual growth rate

We rebuilt this list on October 21, 2026 from our live trend database, the same feed that powers the table above. Valve has taken the category: "steam frame" is now the biggest riser on the page at 450,000 searches, up +809% year over year, while Meta's display glasses have given back their launch spike and "meta ray ban display" is down 84%. Two generic queries that nobody was searching a year ago have arrived in their place, with "vr glasses" up +511% and Google's "genie project" world model up 73x. The venue and try-on sections held their ground. Every figure below comes from that live data, as of September 2026.

If you want to explore more trends like this across categories, sign up for Rising Trends and unlock the full experience.


1. Smart Glasses Become a Multi-Brand Race

Smart glasses are still the center of gravity for this category, but the money has moved decisively to named products. "Meta glasses" anchors everything with 1,830,000 monthly searches as of September 2026, up +50% year over year, while the generic "smart glasses" query has fallen 84% to 90,500 searches. Buyers are searching brands, not categories. The sharpest arrival is "meta vr glasses", which has broken out from almost nothing to 201,000 searches. Several of last year's stories have reversed: "rayban meta" is down 45% at 201,000 searches, "meta ai glasses" is down 45% at 60,500, and "oakley meta glasses" is flat at 135,000 after a year of launch demand.

Meta Glasses

1830KVolume
13070x5Y
0821K1.6M2.5M10/2110/2210/2310/2410/2509/26

Meta Vr Glasses

201KVolume
200999x5Y
074K147K221K10/2110/2210/2310/2410/2509/26

The takeaway is that smart glasses have graduated from a single Meta-and-Ray-Ban story into a genuine hardware race, and that the race is being run on product names. The fastest-rising rival brand is "samsung glasses", up +128% year over year at 6,600 searches, and the prescription angle keeps climbing with "smart prescription glasses" up +50% at 6,600. The neutral "ai glasses" term holds 60,500 searches, flat on the year.

Why It Matters Now

The smart-glasses race is heating up because:

  • Fashion-first design: Meta proved that stylish frames, not gadgets, are what sell to mainstream buyers
  • New entrants: Samsung's Android XR eyewear is the fastest-rising rival, and it validates the category
  • AI assistants on your face: Built-in voice AI turns glasses into an always-available assistant
  • Brands beat categories: The generic smart-glasses search collapsed while named models kept growing
  • Prescription is the unlock: Buyers who need corrective lenses are now searching for their own version

Examples of Sub-Trends/Products

Meta Glasses (1,830,000 searches, +50% YoY) - The dominant search in the entire category, spanning Meta's Ray-Ban and Oakley collaborations and its AI-assistant features.

Meta VR Glasses (201,000 searches, breakout) - A query that barely existed a year ago and now rivals the established brand terms, as buyers stop separating VR from eyewear.

Samsung Glasses (6,600 searches, +128% YoY) - Samsung's Android XR eyewear push is the fastest-rising entrant in the multi-brand race.

Smart Prescription Glasses (6,600 searches, +50% YoY) - The corrective-lens version of the form factor, a small but steady on-ramp for people who wear glasses already.

Leading Companies/Products

  • Meta - Category leader with Ray-Ban and Oakley collaborations
  • Ray-Ban - Iconic frames that made smart glasses mainstream
  • Oakley - Sports-focused smart glasses for athletes
  • Samsung - Android XR eyewear entering the race

2. VR Headsets Cool as Steam Frame Bucks the Trend

The standalone VR headset market has cooled, with one very loud exception. "Steam frame" has broken out to 450,000 monthly searches as of September 2026, up +809% year over year and +124% in the last quarter, which makes Valve's headset the single biggest riser on this page. The longer "steam frame vr" query adds 6,600 searches at +650%. Everything established is flat or down: "meta quest 3" is at 246,000 searches, down 18% year over year, "apple vision pro" is flat at 110,000, and the generic "vr headset" term is up +22% at 165,000 searches. The interesting movement is at the edges, where the headset stops looking like a headset.

Steam Frame

450KVolume
8999x5Y
0165K330K495K10/2110/2210/2310/2410/2509/26

Meta Vr Glasses

201KVolume
200999x5Y
074K147K221K10/2110/2210/2310/2410/2509/26

The headline is a market in transition: the first wave of standalone headsets has plateaued and buyers are waiting for the next compelling device. Meanwhile "vr glasses" is up +511% year over year at 90,500 searches, "vision pro glasses" is up +311% at 18,100, and "viture beast" is up +831% at 12,100, all of them searches for something worn like eyewear rather than strapped to the face. The console tier is quietly steady, with "ps5 headset" up +22% at 33,100 searches and "vision pro" up +22% at the same volume.

Why It Matters Now

The headset market is resetting because:

  • Upgrade fatigue: Early adopters already own a Quest, so the established headset searches have stopped growing
  • Price questions: The premium Vision Pro has struggled to justify its cost for most buyers
  • Valve momentum: Steam Frame promises the Steam library on standalone hardware, reigniting PC-VR interest
  • Glasses beat goggles: Demand is moving to wearable-display products that look like eyewear
  • Budget tier appeared: Cheap headset searches are rising as the technology reaches price-led buyers

Examples of Sub-Trends/Products

Steam Frame (450,000 searches, +809% YoY) - Valve's standalone headset is the breakout of the segment, carrying the momentum the category needs. Valve's wider hardware push is covered in gaming trends.

VR Headset (165,000 searches, +22% YoY) - The generic term is growing again after a flat year, which is what a new flagship does to a category.

VR Glasses (90,500 searches, +511% YoY) - The fastest-rising generic query on the page, and evidence that buyers now shop the form factor rather than the acronym.

PS5 Headset (33,100 searches, +22% YoY) - Console VR keeps a steady base while the standalone tier re-sorts around Valve.

Vision Pro Glasses (18,100 searches, +311% YoY) - Searches for a lighter, glasses-shaped Vision Pro are rising much faster than the headset itself.

Viture Beast (12,100 searches, +831% YoY) - A wearable-display product blurring the boundary between VR headset and AR glasses.

Leading Companies/Products

  • Meta - Still the volume leader with the Quest lineup
  • Valve - Steam Frame bringing the Steam library to standalone VR
  • Apple - Premium Vision Pro spatial computing
  • Sony - PlayStation VR2 for console gaming

3. AI World Models and 3D Content Explode

The freshest momentum in the category is not a headset, it is the pipeline that fills virtual worlds with content, and it has narrowed to the AI tools specifically. "Infinite worlds" is up +400% year over year at 60,500 monthly searches as of September 2026, and the research names are now searched like products: "world labs" is up +514% at 40,500 searches and Google's "genie project" is up 73x at 8,100. The generation tools rise with them. "Image to 3d" is up +179% at 8,100 searches, "text to 3d" is up +400% at 2,400, and "ai 3d modeling" is up +53% at 2,900.

Infinite Worlds

61KVolume
125x5Y
022K44K66K10/2110/2210/2310/2410/2509/26

Genie Project

8KVolume
57x5Y
012K24K36K10/2110/2210/2310/2410/2509/26

This is the plumbing of spatial computing. As AI models learn to generate 3D environments from a prompt, demand is shifting toward the tools that create immersive content rather than the devices that display it. Capture is following the same curve: "gaussian splatting" is up +22% at 12,100 searches, "gaussian splat" is up +125% at 8,100, and "frame synthesis" is up +650% at 2,400. The interchange format underneath is moving too, with "open usd" up +140% over the last quarter, and the engine story has recovered, with "unreal engine 6" up +175% at 9,900 searches.

Why It Matters Now

3D and AI world models are surging because:

  • AI generation: Models can now turn a photo or a prompt into usable 3D assets and scenes
  • New capture techniques: Gaussian splatting and image-to-3D make realistic scenes far easier to produce
  • Research became product: The lab names behind world models are searched like consumer tools
  • World models as research: Systems that simulate interactive worlds are a frontier for gaming and AI alike
  • Creator demand: The bottleneck for VR and AR has always been content, and AI is attacking it directly

Examples of Sub-Trends/Products

Infinite Worlds (60,500 searches, +400% YoY) - Interest in AI-generated open environments is the highest-volume riser in this section.

World Labs (40,500 searches, +514% YoY) - The spatial-intelligence lab is now searched by name, not just cited in coverage of it.

Genie Project (8,100 searches, 73x YoY) - Google's interactive world model went from a research announcement to a mainstream query in a year.

Image to 3D (8,100 searches, +179% YoY) - AI tools that convert a single photo into a 3D model, a fast-rising creation workflow.

Text to 3D (2,400 searches, +400% YoY) - The purest version of the idea, still growing even as the first wave of prompt-to-asset tools consolidates.

Frame Synthesis (2,400 searches, +650% YoY) - Generated in-between frames, a research term crossing into practical creator tooling.

Leading Companies/Products

  • Google DeepMind - AI world models generating interactive 3D environments
  • Epic Games - Unreal Engine powering the next content cycle
  • World Labs - Spatial-intelligence models for 3D world generation
  • Luma AI - Consumer tools for 3D capture and generation
  • Meshy - Image-to-3D and text-to-3D generation for games and 3D printing

Meshy itself is up +309% year over year at 60,500 searches. Read our breakdown of the AI 3D company that passed $100M ARR in two years, and why generation is pulling demand away from capture.


4. Immersive Entertainment Venues Stay Strong

Physical venues built on VR and AR keep pulling steady, high-volume demand, and the LED dome is back in front. "Cosm" leads the section at 246,000 monthly searches as of September 2026, up +124% year over year and +172% over six months, with "cosm los angeles" adding 135,000 searches at +23%. "Sandbox vr" holds 201,000 searches at +22% for group full-body VR. The premium cinema format "screenx" is up +174% at 40,500 searches after giving back some of its summer spike. The Las Vegas district "area 15" is flat at 135,000 searches, and immersive dining keeps climbing, with "space 220 restaurant" up +22% year over year and +50% in the last quarter at 18,100 searches.

Cosm

246KVolume
45x5Y
090K180K270K10/2110/2210/2310/2410/2509/26

Screenx

41KVolume
+650%5Y
049K99K148K10/2110/2210/2310/2410/2509/26

The experience economy and spatial computing keep merging. Consumers may be slower to buy a headset for the living room, but they still pay for immersive experiences they cannot get at home. The trade behind those venues is rising with them: "projection mapping" is up +83% over the quarter at 12,100 searches and "experiential marketing" is up +22% at 6,600. Classrooms are the newest buyer, with "edtech gaming" up +303% year over year at 2,900 searches.

Why It Matters Now

Immersive venues stay resilient because:

  • Shared experiences: Group VR and dome venues deliver something a home headset cannot replicate
  • Format sells tickets: Premium screens like ScreenX give an ordinary film a reason to travel for
  • Social-media pull: Immersive spaces are inherently shareable, which fuels organic discovery
  • Dining joined in: Themed immersive restaurants are booked like attractions, not meals
  • Destination anchoring: Venues like Area15 and Cosm draw foot traffic to entertainment districts

Examples of Sub-Trends/Products

Cosm (246,000 searches, +124% YoY) - Immersive LED-dome venues for live sports and concerts, now the highest-volume venue search in the category.

Sandbox VR (201,000 searches, +22% YoY) - Full-body group VR where players physically move through virtual worlds, growing steadily in every city it opens.

Cosm Los Angeles (135,000 searches, +23% YoY) - The specific LA location commands its own large search base as the brand expands.

ScreenX (40,500 searches, +174% YoY) - The 270-degree panoramic cinema format keeps its year-over-year gain after a softer quarter.

Space 220 Restaurant (18,100 searches, +22% YoY) - Immersive themed dining pulling attraction-scale demand on its own.

Experiential Marketing (6,600 searches, +22% YoY) - The budget line that pays for a lot of this, rising as brands build their own installations.

Leading Companies/Products

  • Sandbox VR - Premium location-based group VR
  • Cosm - LED-dome venues for immersive viewing
  • Area 15 - Las Vegas immersive entertainment district
  • Meow Wolf - Immersive art installations across multiple cities

5. AI Creative and Virtual Try-On Tools Mature

The AI-plus-AR creative space has consolidated after its hype phase, and the biggest search in it is still a criticism rather than a product. "Uncanny valley" pulls 201,000 monthly searches as of September 2026, up +49% year over year, as audiences put a name to what bothers them about generated faces. The novelty tools kept fading: "ai face swap" is down 18% at 90,500 searches and the avatar platform "d-id" is down 18% at 201,000. What is still rising is practical and commerce-shaped. "Ai clothes changer" is up +174% at 22,200 searches, "try on" is up +52% at 4,400, and the real-time video model "decart ai" is up +238% at 5,400.

Ai Clothes Changer

22KVolume
2219x5Y
010K20K30K10/2110/2210/2310/2410/2509/26

Uncanny Valley

201KVolume
+172%5Y
0444K887K1.3M10/2110/2210/2310/2410/2509/26

The pattern mirrors the rest of the category: novelty effects spike and fade, while tools tied to a real job settle into durable demand. Retail is where that job is clearest, with "virtual try on" up +50% at 2,400 searches and +50% in the last quarter. Older formats are sorting themselves out the same way: "holography video" is up +177% year over year at 3,600 searches but down 45% in the last quarter.

Why It Matters Now

AI creative tools are maturing because:

  • Novelty cooldown: Pure-fun effects like face swap spiked and are now receding
  • Commerce use cases: Virtual try-on ties AR directly to online shopping
  • Realism has a limit: The uncanny-valley search is growing because near-real is now easy to make
  • Real-time arrived: Live video models turn generation into something that responds instead of rendering
  • Mobile accessibility: Complex effects now run from a phone, keeping a broad casual base

Examples of Sub-Trends/Products

Uncanny Valley (201,000 searches, +49% YoY) - The vocabulary people use for generated faces that almost work, and still the largest search in this section.

AI Clothes Changer (22,200 searches, +174% YoY) - Virtual try-on and outfit-swapping tools are the rising use case, tying AR creation to online shopping.

Decart AI (5,400 searches, +238% YoY) - Real-time generative video, the sharpest new mover among creative AI tools.

Try On (4,400 searches, +52% YoY) - The shopping-side term for the same behaviour, rising as retailers ship the feature.

Holography Video (3,600 searches, +177% YoY) - Holographic and volumetric video formats are up over the year, though the last quarter cooled.

Virtual Try On (2,400 searches, +50% YoY) - The explicit commerce query, and the one retailers optimise for.

Leading Companies/Products

  • D-ID - AI avatar and video-generation platform
  • HeyGen - AI video creation with digital avatars
  • Synthesia - AI video generation for enterprises
  • Reface - Face swap and AI video app

6. The Race to Put a Display in Your Glasses

The next hardware frontier is glasses that actually show you something, and the launch spike that defined it last year is gone. "Meta ray ban display" is down 84% year over year to 27,100 monthly searches as of September 2026, and the platform talk around it has cooled further: "intelligence glasses" has fallen 84% to 90,500 searches, "android xr" is down 56% at 2,900, and "google smart glasses" is down 18% at 5,400. What is rising is the plain description of the thing. "Ar glasses" is up +22% year over year and +22% in the last quarter at 27,100 searches, and "display glasses" is up +21% at 2,900.

Ar Glasses

27KVolume
+174%5Y
6K22K38K53K10/2110/2210/2310/2410/2509/26

Meta Apex

22KVolume
1109x5Y
08K16K24K10/2110/2210/2310/2410/2509/26

Camera-and-audio glasses proved the form factor. The 2026 leap is adding a real in-lens display, and the demand now sits with the next device rather than the one on sale. "Meta apex" is up 13x year over year at 22,200 searches, Xreal holds 14,800 at +22%, and "xreal beam pro" adds 1,600 at +23%. This is early-stage hardware, so the named products here will keep moving. The frame market it is arriving into is ranked on our eyewear trends page.

Why It Matters Now

Display glasses are the next frontier because:

  • Beyond audio and camera: In-lens displays add navigation, notifications, and translation
  • AI assistants: An always-available assistant is more useful with a visual layer, not just voice
  • Anticipation beats availability: The next unreleased model now out-searches the one already on shelves
  • Translation and captions: Real-time translation is a killer app that needs a display to shine
  • Media use cases: Xreal and similar brands ride private big-screen viewing into everyday use

Examples of Sub-Trends/Products

AR Glasses (27,100 searches, +22% YoY) - The plainest name for the category is growing steadily while the branded launch queries fall.

Meta Apex (22,200 searches, 13x YoY) - Anticipation for Meta's next display device, rising from a near-zero base while the shipped one declines.

Xreal (14,800 searches, +22% YoY) - Display glasses used mostly as a private screen for media and work, growing steadily rather than in spikes.

Display Glasses (2,900 searches, +21% YoY) - The plainest description of the hardware, and one of the few generic terms here still rising.

Xreal Beam Pro (1,600 searches, +23% YoY) - The companion device that drives the glasses, searched by people who already own a pair.

Leading Companies/Products

  • Meta - Ray-Ban Display glasses defining the in-lens category
  • Google - Android XR platform and smart-glasses effort
  • Rokid - Translation and productivity AR glasses
  • Xreal - Display glasses for media and spatial computing

Summary

The VR and AR landscape in 2026 has reset around one rule: buyers search products, not categories, and this month they searched Valve. Steam Frame (450,000 searches, +809%) is the biggest riser on the page, while Meta Glasses (1,830,000 searches, +50%) keeps growing and the generic smart-glasses query stays 84% down. The form factor is converging on eyewear, led by VR Glasses (90,500 searches, +511%) and Meta VR Glasses (201,000 searches). The content layer has narrowed from broad 3D assets to AI world models, with Infinite Worlds (60,500 searches, +400%), World Labs (40,500 searches, +514%) and Genie Project (8,100 searches, up 73x). Venues found their leader again in Cosm (246,000 searches, +124%), and the display-glasses frontier has moved from the shipped Meta Ray Ban Display (27,100 searches, down 84%) to the unreleased Meta Apex (22,200 searches, up 13x).

The companies winning in this environment share key traits:

  • Named products that people search for directly instead of browsing a category
  • AI integration that adds a genuine assistant, translation, or creation layer
  • Content pipelines that use AI to solve the shortage of immersive experiences
  • Clear use cases that survive the novelty phase, from virtual try-on to shared venues

For entrepreneurs and investors, the data points to high-growth opportunities: brand-specific smart-glasses accessories and apps, prompt-to-3D and world-model tooling, premium venue formats like ScreenX and immersive dining, virtual try-on for commerce, and the display-glasses frontier. Because this corner of tech moves fast, the safest bet is to track where search is heading, not where last year's hardware landed.

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Rachid Idali
WRITTEN BY
Rachid Idali

Founder of Rising Trends, helping entrepreneurs identify and capitalize on emerging market opportunities through expert trend analysis and insights.

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